TimeGrid.events.js
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/* Event-rendering methods for the TimeGrid class
----------------------------------------------------------------------------------------------------------------------*/
TimeGrid.mixin({
eventSkeletonEl: null, // has cells with event-containers, which contain absolutely positioned event elements
// Renders the given foreground event segments onto the grid
renderFgSegs: function(segs) {
segs = this.renderFgSegEls(segs); // returns a subset of the segs. segs that were actually rendered
this.el.append(
this.eventSkeletonEl = $('<div class="fc-content-skeleton"/>')
.append(this.renderSegTable(segs))
);
return segs; // return only the segs that were actually rendered
},
// Unrenders all currently rendered foreground event segments
destroyFgSegs: function(segs) {
if (this.eventSkeletonEl) {
this.eventSkeletonEl.remove();
this.eventSkeletonEl = null;
}
},
// Renders and returns the <table> portion of the event-skeleton.
// Returns an object with properties 'tbodyEl' and 'segs'.
renderSegTable: function(segs) {
var tableEl = $('<table><tr/></table>');
var trEl = tableEl.find('tr');
var segCols;
var i, seg;
var col, colSegs;
var containerEl;
segCols = this.groupSegCols(segs); // group into sub-arrays, and assigns 'col' to each seg
this.computeSegVerticals(segs); // compute and assign top/bottom
for (col = 0; col < segCols.length; col++) { // iterate each column grouping
colSegs = segCols[col];
placeSlotSegs(colSegs); // compute horizontal coordinates, z-index's, and reorder the array
containerEl = $('<div class="fc-event-container"/>');
// assign positioning CSS and insert into container
for (i = 0; i < colSegs.length; i++) {
seg = colSegs[i];
seg.el.css(this.generateSegPositionCss(seg));
// if the height is short, add a className for alternate styling
if (seg.bottom - seg.top < 30) {
seg.el.addClass('fc-short');
}
containerEl.append(seg.el);
}
trEl.append($('<td/>').append(containerEl));
}
this.bookendCells(trEl, 'eventSkeleton');
return tableEl;
},
// Refreshes the CSS top/bottom coordinates for each segment element. Probably after a window resize/zoom.
// Repositions business hours segs too, so not just for events. Maybe shouldn't be here.
updateSegVerticals: function() {
var allSegs = (this.segs || []).concat(this.businessHourSegs || []);
var i;
this.computeSegVerticals(allSegs);
for (i = 0; i < allSegs.length; i++) {
allSegs[i].el.css(
this.generateSegVerticalCss(allSegs[i])
);
}
},
// For each segment in an array, computes and assigns its top and bottom properties
computeSegVerticals: function(segs) {
var i, seg;
for (i = 0; i < segs.length; i++) {
seg = segs[i];
seg.top = this.computeDateTop(seg.start, seg.start);
seg.bottom = this.computeDateTop(seg.end, seg.start);
}
},
// Renders the HTML for a single event segment's default rendering
fgSegHtml: function(seg, disableResizing) {
var view = this.view;
var event = seg.event;
var isDraggable = view.isEventDraggable(event);
var isResizableFromStart = !disableResizing && seg.isStart && view.isEventResizableFromStart(event);
var isResizableFromEnd = !disableResizing && seg.isEnd && view.isEventResizableFromEnd(event);
var classes = this.getSegClasses(seg, isDraggable, isResizableFromStart || isResizableFromEnd);
var skinCss = cssToStr(this.getEventSkinCss(event));
var timeText;
var fullTimeText; // more verbose time text. for the print stylesheet
var startTimeText; // just the start time text
classes.unshift('fc-time-grid-event', 'fc-v-event');
if (view.isMultiDayEvent(event)) { // if the event appears to span more than one day...
// Don't display time text on segments that run entirely through a day.
// That would appear as midnight-midnight and would look dumb.
// Otherwise, display the time text for the *segment's* times (like 6pm-midnight or midnight-10am)
if (seg.isStart || seg.isEnd) {
timeText = this.getEventTimeText(seg);
fullTimeText = this.getEventTimeText(seg, 'LT');
startTimeText = this.getEventTimeText(seg, null, false); // displayEnd=false
}
} else {
// Display the normal time text for the *event's* times
timeText = this.getEventTimeText(event);
fullTimeText = this.getEventTimeText(event, 'LT');
startTimeText = this.getEventTimeText(event, null, false); // displayEnd=false
}
return '<a class="' + classes.join(' ') + '"' +
(event.url ?
' href="' + htmlEscape(event.url) + '"' :
''
) +
(skinCss ?
' style="' + skinCss + '"' :
''
) +
'>' +
'<div class="fc-content">' +
(timeText ?
'<div class="fc-time"' +
' data-start="' + htmlEscape(startTimeText) + '"' +
' data-full="' + htmlEscape(fullTimeText) + '"' +
'>' +
'<span>' + htmlEscape(timeText) + '</span>' +
'</div>' :
''
) +
(event.title ?
'<div class="fc-title">' +
htmlEscape(event.title) +
'</div>' :
''
) +
'</div>' +
'<div class="fc-bg"/>' +
/* TODO: write CSS for this
(isResizableFromStart ?
'<div class="fc-resizer fc-start-resizer" />' :
''
) +
*/
(isResizableFromEnd ?
'<div class="fc-resizer fc-end-resizer" />' :
''
) +
'</a>';
},
// Generates an object with CSS properties/values that should be applied to an event segment element.
// Contains important positioning-related properties that should be applied to any event element, customized or not.
generateSegPositionCss: function(seg) {
var shouldOverlap = this.view.opt('slotEventOverlap');
var backwardCoord = seg.backwardCoord; // the left side if LTR. the right side if RTL. floating-point
var forwardCoord = seg.forwardCoord; // the right side if LTR. the left side if RTL. floating-point
var props = this.generateSegVerticalCss(seg); // get top/bottom first
var left; // amount of space from left edge, a fraction of the total width
var right; // amount of space from right edge, a fraction of the total width
if (shouldOverlap) {
// double the width, but don't go beyond the maximum forward coordinate (1.0)
forwardCoord = Math.min(1, backwardCoord + (forwardCoord - backwardCoord) * 2);
}
if (this.isRTL) {
left = 1 - forwardCoord;
right = backwardCoord;
}
else {
left = backwardCoord;
right = 1 - forwardCoord;
}
props.zIndex = seg.level + 1; // convert from 0-base to 1-based
props.left = left * 100 + '%';
props.right = right * 100 + '%';
if (shouldOverlap && seg.forwardPressure) {
// add padding to the edge so that forward stacked events don't cover the resizer's icon
props[this.isRTL ? 'marginLeft' : 'marginRight'] = 10 * 2; // 10 is a guesstimate of the icon's width
}
return props;
},
// Generates an object with CSS properties for the top/bottom coordinates of a segment element
generateSegVerticalCss: function(seg) {
return {
top: seg.top,
bottom: -seg.bottom // flipped because needs to be space beyond bottom edge of event container
};
},
// Given a flat array of segments, return an array of sub-arrays, grouped by each segment's col
groupSegCols: function(segs) {
var segCols = [];
var i;
for (i = 0; i < this.colCnt; i++) {
segCols.push([]);
}
for (i = 0; i < segs.length; i++) {
segCols[segs[i].col].push(segs[i]);
}
return segCols;
}
});
// Given an array of segments that are all in the same column, sets the backwardCoord and forwardCoord on each.
// NOTE: Also reorders the given array by date!
function placeSlotSegs(segs) {
var levels;
var level0;
var i;
segs.sort(compareSegs); // order by date
levels = buildSlotSegLevels(segs);
computeForwardSlotSegs(levels);
if ((level0 = levels[0])) {
for (i = 0; i < level0.length; i++) {
computeSlotSegPressures(level0[i]);
}
for (i = 0; i < level0.length; i++) {
computeSlotSegCoords(level0[i], 0, 0);
}
}
}
// Builds an array of segments "levels". The first level will be the leftmost tier of segments if the calendar is
// left-to-right, or the rightmost if the calendar is right-to-left. Assumes the segments are already ordered by date.
function buildSlotSegLevels(segs) {
var levels = [];
var i, seg;
var j;
for (i=0; i<segs.length; i++) {
seg = segs[i];
// go through all the levels and stop on the first level where there are no collisions
for (j=0; j<levels.length; j++) {
if (!computeSlotSegCollisions(seg, levels[j]).length) {
break;
}
}
seg.level = j;
(levels[j] || (levels[j] = [])).push(seg);
}
return levels;
}
// For every segment, figure out the other segments that are in subsequent
// levels that also occupy the same vertical space. Accumulate in seg.forwardSegs
function computeForwardSlotSegs(levels) {
var i, level;
var j, seg;
var k;
for (i=0; i<levels.length; i++) {
level = levels[i];
for (j=0; j<level.length; j++) {
seg = level[j];
seg.forwardSegs = [];
for (k=i+1; k<levels.length; k++) {
computeSlotSegCollisions(seg, levels[k], seg.forwardSegs);
}
}
}
}
// Figure out which path forward (via seg.forwardSegs) results in the longest path until
// the furthest edge is reached. The number of segments in this path will be seg.forwardPressure
function computeSlotSegPressures(seg) {
var forwardSegs = seg.forwardSegs;
var forwardPressure = 0;
var i, forwardSeg;
if (seg.forwardPressure === undefined) { // not already computed
for (i=0; i<forwardSegs.length; i++) {
forwardSeg = forwardSegs[i];
// figure out the child's maximum forward path
computeSlotSegPressures(forwardSeg);
// either use the existing maximum, or use the child's forward pressure
// plus one (for the forwardSeg itself)
forwardPressure = Math.max(
forwardPressure,
1 + forwardSeg.forwardPressure
);
}
seg.forwardPressure = forwardPressure;
}
}
// Calculate seg.forwardCoord and seg.backwardCoord for the segment, where both values range
// from 0 to 1. If the calendar is left-to-right, the seg.backwardCoord maps to "left" and
// seg.forwardCoord maps to "right" (via percentage). Vice-versa if the calendar is right-to-left.
//
// The segment might be part of a "series", which means consecutive segments with the same pressure
// who's width is unknown until an edge has been hit. `seriesBackwardPressure` is the number of
// segments behind this one in the current series, and `seriesBackwardCoord` is the starting
// coordinate of the first segment in the series.
function computeSlotSegCoords(seg, seriesBackwardPressure, seriesBackwardCoord) {
var forwardSegs = seg.forwardSegs;
var i;
if (seg.forwardCoord === undefined) { // not already computed
if (!forwardSegs.length) {
// if there are no forward segments, this segment should butt up against the edge
seg.forwardCoord = 1;
}
else {
// sort highest pressure first
forwardSegs.sort(compareForwardSlotSegs);
// this segment's forwardCoord will be calculated from the backwardCoord of the
// highest-pressure forward segment.
computeSlotSegCoords(forwardSegs[0], seriesBackwardPressure + 1, seriesBackwardCoord);
seg.forwardCoord = forwardSegs[0].backwardCoord;
}
// calculate the backwardCoord from the forwardCoord. consider the series
seg.backwardCoord = seg.forwardCoord -
(seg.forwardCoord - seriesBackwardCoord) / // available width for series
(seriesBackwardPressure + 1); // # of segments in the series
// use this segment's coordinates to computed the coordinates of the less-pressurized
// forward segments
for (i=0; i<forwardSegs.length; i++) {
computeSlotSegCoords(forwardSegs[i], 0, seg.forwardCoord);
}
}
}
// Find all the segments in `otherSegs` that vertically collide with `seg`.
// Append into an optionally-supplied `results` array and return.
function computeSlotSegCollisions(seg, otherSegs, results) {
results = results || [];
for (var i=0; i<otherSegs.length; i++) {
if (isSlotSegCollision(seg, otherSegs[i])) {
results.push(otherSegs[i]);
}
}
return results;
}
// Do these segments occupy the same vertical space?
function isSlotSegCollision(seg1, seg2) {
return seg1.bottom > seg2.top && seg1.top < seg2.bottom;
}
// A cmp function for determining which forward segment to rely on more when computing coordinates.
function compareForwardSlotSegs(seg1, seg2) {
// put higher-pressure first
return seg2.forwardPressure - seg1.forwardPressure ||
// put segments that are closer to initial edge first (and favor ones with no coords yet)
(seg1.backwardCoord || 0) - (seg2.backwardCoord || 0) ||
// do normal sorting...
compareSegs(seg1, seg2);
}